Q:where do you get your ideas from?! all of your illustrations are vibrantly different and i dont know how you do it. explain?
The creative bank account. You get out of it what you put in. If you want to make a big withdrawal, you need to make sure you have sufficient funds in your account.
Make sure your creative bank is filled with a lot of different things. Study architecture and indigenous tribes, animals and industrial design, politics and power tools, engines and botany, old fairy tales and geography. Also history and video games, science and Broadway plays. And don’t forget physics and French/Belgian comics.
The more you know about stuff, the more believable and creative your ideas are.
You can’t draw with an empty pen and you can’t create with an empty mind.
This tutorial is an update from my first tutorial. This time around I use Photoshop CC and delve into a few more techniques that I’ve learned while working in production.
Adobe Photoshop is a tool that a great number of creative minds are familiar and comfortable with. While it isnt software package that has been built with animation specifically in mind there it has huge potential as an animation tool. The ability to control an aesthetic within the software gives a very hands on feel to the process and endless possibilities for your end result. I hope that this tutorial will help bridge the gap between designer and animator, beginner and professional.
I did a ton of illustrations for the recent middle-grade novel, Scare Scape, by Sam Fisher. It’s a really fun book that reminded me a lot of the stuff I would’ve been really into in late elementary school, like Goosebumps, Spooksville, etc. Lots of fun monsters. Doing the huge cover was a, shall we say, harrowing experience.
I think there are about twenty of these black and white drawings in the book, that accompany a little Monster-Manual-ish description. I really like working in black and white.
You can check the book out on Amazon.